About

Hi, I'm Paulina.

I run a one-person design studio out of a quiet flat that always smells faintly of coffee and a printer running too hot. For the last five years I've been drawing things for other people, book characters, café logos, indie game sprites, the small absurd mascots that end up on a friend's t-shirt at 2 a.m., and I haven't found a reason to stop.

My work sits in a strange but happy place between pixel art and editorial illustration. I love the discipline of a 32-pixel grid, where every choice is loud and you can't hide behind a soft brush. I also love serif type, generous margins and the kind of logos that feel like a name carved into a wooden door. Most projects I take on use both, in some quiet ratio.

I work alone on purpose. It means I'm the person who answers your first email, the person who sketches the first thumbnail, and the person who delivers the final files. Nothing gets passed to a junior, because there isn't one. If I take on your project, I'm in it.

Outside of client work I draw a lot of dragons I don't need, build tiny game worlds in Aseprite, and keep a notebook of logo shapes for businesses that don't exist yet. If any of that sounds like a person you'd want to make something with, I'd love to hear what you're working on.

5

Years drawing for clients

120+

Projects shipped

1

Designer behind every pixel

A little about how I work.

  1. 01.

    Talk first.

    We start with a real conversation, voice, email, scribbles, whatever feels right. I want to understand the project before I touch a pencil.

  2. 02.

    Sketch loud, refine quiet.

    I send rough thumbnails early so we can disagree cheaply. Once a direction clicks, I tighten it patiently.

  3. 03.

    Deliver clean.

    Final files in everything you actually need: PNG, SVG, PDF, sprite sheets exported with named frames. No surprises.

  4. 04.

    Stay reachable.

    Small revisions weeks later are fine. I keep your project files for at least two years.